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Distance to debug

When thinking about debugging an issue, the degree of difficulty could be visualized as a distance. The longer the distance, the fewer tools you have available, and the harder (or impossible) it is to use them. The shorter the distance, the easier it is.

Using this, think of a mobile app. The shortest distance would be debugging it in a simulator/emulator on your development machine. A longer one would be debugging a customer device somewhere in the world.

Shorter distances mean easier debugging. They may have performance and security implications. How do you shorten your distance to debug? What are your thoughts on this concept?

- Karl

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