Debugging in Godot
Godot is an open-source game engine. You can write code using C# and C++, but most often folks use GDScript. GDScript is a Python-like language created for Godot. It’s quite easy to use and is integrated nicely with the editor.
And there is a debugger for it! By default, the debugger is attached when launching your game within the Godot editor. You can create breakpoints in your .gd
files, and when execution is halted, you can inspect the call stack, step further, etc. There is variable inspection for simple types, and for objects you can inspect them with a nice Inspector panel.
Tried-and-true logging is available as well, with several built-in log levels for filtering.