Debugging as a team
When you have an urgent and unclear issue to debug, it might be time to debug as a team.
You’ll have more brains theorizing about potential causes to investigate, and approaches to take.
You can divide the problem space up to search more quickly. I’ve done this by assigning out subsystems, or logical sections of your application/game/platform.
You can also distribute debugging techniques across the team: investigating logs, attaching debuggers, working on a minimal reproducible example, and more.
It’s also a great way to share techniques and knowledge, so your entire team improves!